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Embodied Vision Language Acts

Follow spoken orders through rooms using live camera views. Words plus sight become moves that reach goals.

Embodied vision-language turns words plus views into actions
Embodied vision-language turns words plus views into actions

Why Does This Exist?

Chat about rooms does not move robots through them. Embodied nets close the loop: read order tt, see view vtv_t, pick move ata_t, and repeat to goals. Room-to-Room sets grade success weighted by path length, linking object tracking to action.

This page covers instruction-to-action only. Pure video QA is the prior page.

The one idea you need first.

Policy π(at∣t,vt,h)\pi(a_t \mid t, v_t, h) maps order plus view plus history hh to moves. Success rate plus SPL weight detours. Sim trains, real halls test the gap.

Think of It Like This

Guiding a friend by phone through a new house

A friend hears go past the kitchen to the red chair and narrates views back. You correct left versus right at each door until the chair appears. Words plus sight become steps.

Orders are guidance, views are narration, and stops end calls. Where it stops: phones carry human common sense, while policies hold only trained patterns.

How It Actually Works

Encode order tt once and views vtv_t per step with ViT plus text towers. Track history hh with transformers. Decode moves from turn, move, and stop sets. Train by imitation on human paths plus fine RL on success. Test success plus SPL on unseen houses.

In plain words: tt sets goals, vtv_t shows doors, and hh remembers turns.

Worked example

Order length 1212 words, path 99 steps. Success 11 with path 1111 versus best 99 gives SPL 1×9/11=0.8181 \times 9/11 = 0.818. Fleet mean success 5252 percent, SPL 0.470.47. The 0.050.05 gap to shortest shows mostly direct routes with some wander.

Watch Out For

Sim-only routes failing in real halls

Clean sim textures plus exact moves do not match slips and glare. Real success falls 2020 points. Domain randomize plus test in real halls before claiming navigation skill.

The Quick Version

  • Embodied nets map orders plus views to moves.
  • History tracks turns across steps.
  • Room-to-Room success plus SPL grade routes.
  • Imitation starts, RL refines.
  • Sim-to-real gaps need real-hall tests.